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Study aim
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The present study aims to determine whether exergames can immediately enhance cognitive factors, perceived level of exertion due to exercising, mood states, and improvement of fear-avoidance beliefs and pain in subjects with CLBP. The treatment effectiveness of exergames will then be compared to regular core stability exercises.
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Design
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Randomized single-blinded clinical trial, with two interventional groups (exergames and core stability exercises), on 48 subjects with CLBP
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Settings and conduct
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Forty-eight subjects with non-specific CLBP based on inclusion/exclusion criteria participate. Participants are randomized into 2 interventional groups: XBOX 360 Kinect exergames or core stability exercises. Subjects in each group are blinded to the intervention of another group. Pre/post assessments and interventions take place in a single session. Cognitive factors (working memory and attention), pain, fear avoidance beliefs and mood will be assessed. Acute pre- to post-changes will be compared within each group and between both groups. In addition, the perceived level of exertion after exercise is assessed and compared between two groups.
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Participants/Inclusion and exclusion criteria
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All men and women aged between 25 and 40, who have a history of LBP for at least 3 months, cognitive impairments, 7>VAS≥3 during assessment and intervention and using no painkiller during previous 48h; include. Anyone with a history of spinal and underlying disease, pregnancy, BMI≥25 Kg/m2, visual-auditory and balance disturbance, disability in learning and performing the interventional program and previous experience of using Xbox Kinect; exclude.
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Intervention groups
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In the exergaming group, subjects play with XBOX 360 Kinect games. In the other group, subjects perform core stability exercises.
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Main outcome variables
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Working memory, Attention, Level of pain, Fear avoidance beliefs