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Study aim
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Comparing the effectiveness of joint attention interventions by virtual reality games and conventional treatment on the improvement of social-communication skills of children with autism
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Design
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Two arm, parallel group, double blind, randomized, sham controlled clinical trial of 32 participants. Randomization was computerized with concealed randomization sequence carried out by www.sealedenvelope.com.
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Settings and conduct
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Eligible participants will be recruited selected from autism schools in Tehran City, Iran, using a convenience sampling method.
The participants will randomly assign to the target and control groups. The study is double-blind and participants and assessors will be blinded to randomized group allocation. Both groups will receive the intervention in the speech and language therapy rooms of the schools.
VR Sessions will occur 3 days per week, with at least 48 h between sessions. A total of 15 VR sessions are completed over a 5-week period.
A follow-up appointment at the assessment site will be approximately one month after the end of intervention.
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Participants/Inclusion and exclusion criteria
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Inclusion criteria: A clinical diagnosis of autism spectrum disorder (ASD)
Exclusion criteria: Inability to understand and follow simple instructions; History of seizures, epilepsy, migraines, vertigo, psychosis, or photophobia
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Intervention groups
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Children in the intervention group will receive joint attention interventions through virtual reality (VR) games with VR glasses, while children in the control group will use VR glasses only to watch a simple animation. Furthermore, both groups receive conventional speech and language therapy during the experiment.
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Main outcome variables
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social communication; initiating joint attention; responding to joint attention; Visual pursuit; Eye contact