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Study aim
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Evaluation of the effect of pervasive virtual reality on dynamic stability and walking in stroke patients and their user experience over time.
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Design
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Clinical trial with a control group, with parallel groups, without blinding, randomized, on 32 patients. The table of random numbers generated by the computer was used for randomization.
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Settings and conduct
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All exercise sessions will take place within the physiotherapy department of the Sports Medicine Research Center, Tehran University of Medical SCiences, under the strict supervision of a physiotherapist a sports medicine physician, and a neurologist. All participants in the study will be measured before the start of the study, after the intervention (3 weeks later), and 2 months after the treatment.
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Participants/Inclusion and exclusion criteria
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People who benefit the most from the intervention will be included in the study, and people who may be harmed by the intervention will not be included in the study. Only people who voluntarily signed the consent to enter the study will be included in the study.
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Intervention groups
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The VR training group will receive 30 min per day for 3 weeks (5 days/week) of VR-assisted gait rehabilitation.
Participants will receive 30 min per day for 3 weeks (5 days/week) of functional gait rehabilitation training.
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Main outcome variables
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Non-linear measures of walking including the Lyapunov exponent and Floquet multipliers, User experience (UX) evaluated by applying the AttarkDiff questionnaire, Timed Up and Go test (TUG), The 6-Minute Walk Test/ The Simulator Sickness Questionnaire, The Falls Efficacy Scale-International (FES-I), The Berg Balance scale (BBS)