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Study aim
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To determine the effectiveness of a cardiac rehabilitation application with gamification or peer-support features in patients undergoing PCI.
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Design
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Randomized controlled trial, three parallel groups, no blinding. Block randomization (size 3). Sample size: 258 (86 per group). Phase: not applicable.
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Settings and conduct
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Post-PCI patients at Chamran Clinic will be randomly assigned to one of three groups. Data will be collected at baseline and six months later via questionnaires and examinations by a blinded assessor.
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Participants/Inclusion and exclusion criteria
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Patients aged 40–65 years with coronary artery disease, treated with PCI and discharged from Chamran Hospital within two weeks, classified as low-risk, preferring home-based rehabilitation, owning a smartphone, and providing consent.
Exclusion: contraindications to exercise (untreated ventricular tachycardia, severe heart failure, LVEF <45%), uncontrolled hypertension, cognitive impairment, inability to use the app, or participation in another trial.
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Intervention groups
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Control group: Receives standard educational videos on disease, nutrition, physical activity, and self-management skills.
Gamification app group: In addition to the videos, receives an application featuring points, badges, leaderboards, habit and symptom tracking, and daily reminders.
Peer-support app group: In addition to the videos, receives an application with an internal social network for sharing experiences, viewing others’ progress, sending messages, and participating in supervised peer groups.
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Main outcome variables
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Knowledge, attitude, and practice regarding self-management; quality of life (SF-36); physical activity (IPAQ); depression/anxiety (PHQ-4); medication adherence (GMAS); biochemical markers; blood pressure; six-minute walk test; BMI and waist circumference.